# Einstellungen Finanzen

## Parameter Finanzen Alle Geldwerte werden in Credit-Cents (also 1/100 Credits) angegeben.

### starting_money ``` # Starting money of the player. Given in Credit cents (1/100 Cr)
starting_money = 20000000```

Das Startkapital des Spielers.

### starting_money[] ``` # New system of year dependent starting money. Up to ten triplets are
# possible. The entries are of the form:
# startingmoney[i]=year,money(in 1/100 credits),interpolate (1) or step(0)
starting_money=1930,20000000,1
starting_money=2030,35000000,1 ```

### maintenance_building ``` # Maintenance costs of buildings
maintenance_building = 2000```

Instandhaltungskosten für die Gebäude des Spielers in Credit-Cents. Der Wert entspricht dem Grundbetrag bei der Einstellung von bits_per_month = 18. Wird bits_per_month = 20 eingestellt, dann wird der Grundbetrag mal 4 gerechnet.

### cost_* ` # you can adjust all the cost in the game, that are not inside some pak file`

Mit den folgenden Parametern können die Kosten im Spiel beeinflusst werden. Diese Parameter greifen zum Teil nur, wenn bei den Objekten selber diese Kosten nicht gesetzt sind.

``` # first stops: the actual cost is (cost*level*width*height)
cost_multiply_dock=500
cost_multiply_station=600
cost_multiply_airterminal=3000
cost_multiply_post=300

# cost for depots
cost_depot_rail=1000
cost_depot_ship=2500

# other way related stuff
cost_signal=500
cost_tunnel=10000
cost_third_rail=80

# other construction/destruction stuff
cost_alter_land=1000 (default 500)
cost_set_slope=2500
cost_found_city=5000000
cost_multiply_found_industry=1000000
cost_remove_tree=100
cost_multiply_remove_haus=1000

#
cost_transformer=2500
cost_maintain_transformer=100
```

### toll_*_percentage ``` # if a convoy runs on a way that belongs to another player, toll may
# be charged. The number given is the percentage of the running cost
# of the convoy or the way cost (include electrification if needed).
# (default 0)
toll_runningcost_percentage = 0
toll_waycost_percentage = 0
```

### allow_buying_obsolete_vehicles ``` # allow buying obsolete vehicles (=1) in depot
```

### disable_make_way_public ``` # disable companies from making ways public with the appropiate tool
# even when disabled companies can still make stops public
# does not affect public service provider player
disable_make_way_public = 0
```

### used_vehicle_reduction ``` # vehicle can loose a part of their value, when the are once used
# the loss is given in 1/1000th, i.e 300 mean the value will be 70%
used_vehicle_reduction = 0
```

### max_*_convoi_length ``` # convois can have a maximum number of trailing vehicles (up to 250)
# These are the dafult values. Pakset with airplanes with dual cargo holds
# may need to increase the air counter!
max_rail_convoi_length = 24
max_ship_convoi_length = 4
max_air_convoi_length = 1
```

### bonus_basefactor ```# lowest possible income with speedbonus (1000=1) default 125 (=1/8th)
bonus_basefactor = 125
```

### allow_merge_distant_halt ``` # maximum distance for merging non-adjacent stations
allow_merge_distant_halt=2
```

### cost_multiply_merge_halt ``` # the cost to merge stations: the actual cost is (cost*2^distance)
#cost_multiply_merge_halt=700
```

### cost_make_public_months ``` # how many months of maintainance the make public tool costs
#cost_make_public_months=60
```

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Page last modified on Friday September 22, 2023 19:41:01 GMT-0000 by Andarix.

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