Parameter Netzwerk
###################################network stuff##############################
#
# Synchronized networking is always a trade off between fast response and safe
# connections. A more relaxed timing will cause delay of commands but is more
# likely to compensate for clients running slightly faster than the rest.
#
listen
# Sets the local addresses Simutrans should listen on and use for making outgoing connections
# By default it will use all local IPv4 and IPv6 addresses
# This setting has no effect if Simutrans has been compiled with the USE_IP4_ONLY flag set!
# The addresses listed will be tried in the order specified
# A DNS name may be specified, this will be resolved and Simutrans will attempt to listen
# on all of the addresses returned.
#listen = ::,0.0.0.0
server_frames_ahead
# How much delay before commands are executed on the clients.
# A larger number will catch even clients running slightly ahead but cause delay.
# This is set by the server side.
#server_frames_ahead = 4
additional_client_frames_behind
# How much extra delay in command execution on the client side, on top of server_frames_ahead.
# A larger number can compensate for larger fluctuations in communication latency to smooth out play.
# This is set by the client side.
#additional_client_frames_behind = 4
server_frames_per_step
# In network mode, there will be a fixed number of screen updates before a step.
# Reasonable values should result in 2-5 steps per second.
#server_frames_per_step = 4
server_frames_between_checks
# The server sends after a fixed number of steps some information to the clients.
# Large values here means: reduced server communication (if that is of importance...)
# Small values should improve the timing of the clients.
#server_frames_between_checks = 24
server_announce
# Automatically announce server on the central server directory (http://servers.simutrans.org/)
# 0 (default) = off, 1 = on
#server_announce = 0
server_announce_interval
# Interval of server announcement (if enabled)
# Value is number of seconds between server announcements, default is 900 (15 minutes)
# Minimum value is 60 (1 minute), for accurate listing it is recommended not to increase
# this value to greater than 3600 (1 hour)
# To disable announcements set server_announce to 0
#server_announce_interval = 900
server_dns
# Fully Qualified Domain Name (FQDN) or IP address of your server (IPv6 or IPv4)
#server_dns = 127.0.0.1
server_port
# Port address (usually set via command line)
#server_port = 13353
server_name
# Name of server in server listing
#server_name = My Simutrans Server
# Additional information about your server (for display on the list server)
#server_comments = Comments about my server
server_email
# Email address of server maintainer (for display on the list server)
#server_email = maintainer@your.server
server_pakurl
# Pakset download URL (for display on the list server)
#server_pakurl = http://your.domain/pakset.zip
server_infurl
# Server info URL (for display on the list server)
#server_infurl = http://your.domain/server-info.html
pause_server_no_clients
# Pause server when no clients are connected
#pause_server_no_clients = 1
server_save_game_on_quit
# Server saves savegame when being killed (default=0 off)
#server_save_game_on_quit = 0
nickname
# Nickname when joining network games
#nickname = John Doe
chat_transparency
# Chat window transparency (0=off, 25, 50 75 are possible)
chat_transparency = 75
server_motd_filename
# Here you can add a message about your server (It will read this file on each joining anew)
#server_motd_filename =
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