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Methods of Transportation



Methods of transportation availablelink

Simutrans has many ways you can move the passengers and goods around the map. Each has their own unique advantages and disadvantages. In Simutrans these various types of transportation are referred to as way types; and all existing vehicles and convoys are restricted to a single way type. In the sense of transportation modeling, a way type may also be considered a mode.

Each pakset comes with its own set of way types; though there are some restrictions in the game engine as to which types of way may be modeled. Thus, there are paksets that do not use the entire available set of way types, or that reuse a basic way type for another purpose; but paksets cannot invent way types that are not supported by the game engine.

The different way types in the standard pakset are:

Certain way types can be combined (such as a tram track being built on top of a road, allowing both road vehicles and tram vehicles to pass). Technically all of these ways can cross but at different levels (grade separation by bridges or tunnels). Road and rail/tram are the only two ways that can cross at grade (at ground level). Road and railways can also cross each other as well as water via bridges and tunnels.

Grade crossings and Grade separationlink


Grade crossing is an interface between two different modes at the same level. Depending on the speed and characteristics of the convoys at each mode, the slower vehicle will normally stop. The opposite of a grade crossing is a grade separation.

Grade crossings in Simutrans may only be accomplished between road and ground rail modes. An approaching train will cause road traffic (including player convoys) to stop.

On the other hand, Grade separation is the segregation of two different transport modes. On the whole, grade separation results in faster speeds due to reduced conflicts with potentially slower or faster traffic. Some modes automatically introduce grade separations (such as maglev and water). Grade separation also reduces the danger of collisions between modes (such as at grade crossings).

Two common methods of grade separation are by bridges and tunnels.

Note that if a train hits a road vehicle in current versions of Simutrans, nothing will happen to the vehicle.

Roadslink

Roads are needed to transport things short distances and move things around cities. Here you will build bus lines that connect all the neighborhoods to a central rail or bus hub, and even build high speed inter city connections. Truck are also available for moving small amounts of good short distances. Cities will build roads to transport goods around them, but you will most likely need to build roads out to other cities, and nearby tourists destinations. Roads do have the advantage of being able to cary a large amount of diverse traffic over them. They also go in both directions on one tile, as opposed to rails that normally only travel one way over one tile. Roads can reach speeds of up to 120km/h.

Buses are a type of convoy that travels on roads and carries passengers and mail to destinations.

Trucks are a type of vehicle that travels on roads that carries freight to destinations.

Railroadslink

Railroads are the most versatile method of transporting cargo and passengers in Simutrans. They can achieve speeds of up to 450km/h, and transport large amounts of cargo. Railroads can get very expensive to maintain, as all that track and associated equipment will cost you in the form of building costs and monthly maintenance fees.

Trams and Monorails and Maglevslink

As cities grow and become more crowded, it gets difficult to move all the passengers around. Busses simply can not move large numbers of people effectively. Trams and monorails can solve the gridlock problems.

Tramslink

Trams are train-like vehicles than run on city roads, or in their own rights of way. They do affect the traffic on the road, but have much greater capacity than city buses, and are much cheaper to operate. Their speed are relatively slow, since they are meant to run inside the city.

Monorail and Maglevlink

Monorails solve the gridlock problem by using elevated track above city roads. Monorails have high capacity, and can move quite fast on their separate and elevated tracks. They are, however, very expensive and available late in the game.

Monorail tracks will be carried one level above the ground and thus will cross all ways.

Maglev or magnetic levitation trains are the fastest possible mode of ground transport in Simutrans. Maglev are powered using magnets. It actually uses magnets to hover above the track and move at very high speeds as there is no friction. Because of the high speeds, they are always grade-separated from other modes. This means that crossings between Maglev and other types cannot be accomplished at grade. A bridge must be built to carry maglev tracks across a road, for example

Maglev tracks can be either on the ground or elevated, but cannot create grade crossings.

Shippinglink

Ships can carry large amounts of cargo far over the water. The disadvantage of ship is that they do it very slowly. However, their advantages are relatively large capacities, and the oceans don't cost anything to maintain. You need only build docks to start a ship line. You can also use canals to cross peninsulas, or bring ships further inland.

Ships are used for transport on seas, rivers and canals. They don't move very fast but they usually have a high passenger or cargo capacity.

Air trafficlink

Airplanes provide the fastest means of transport in Simutrans. They can transport both passengers, mail, and goods. They have a low capacity per vehicle, and are extremely expensive. Airports themselves are very expensive, and require significant large amounts of clear land to build on. But, the speed bonus they provide for moving things rapidly can be quite lucrative.

Aircraft travel above all other objects, and thus do not need to worry about crossings; apart from the special ground components of airways (runways and taxiways) which no other way should cross.


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