The parameters of Ground objects
Simutrans Version 0.99.xxground_32.zip (24.47 Kb) contains the source files of the objects on this page
Definition of basic ground
Obj=ground Name=LightTexture Image[0][0]=texture-lightmap.0.14 Image[1][0]=texture-lightmap.0.6 Image[2][0]=texture-lightmap.0.7 Image[3][0]=texture-lightmap.0.2 Image[4][0]=texture-lightmap.0.4 Image[5][0]=texture-lightmap.0.11 Image[6][0]=texture-lightmap.0.3 Image[7][0]=texture-lightmap.0.12 Image[8][0]=texture-lightmap.0.5 Image[9][0]=texture-lightmap.0.1 Image[10][0]=texture-lightmap.0.13 Image[11][0]=texture-lightmap.0.10 Image[12][0]=texture-lightmap.0.0 Image[13][0]=texture-lightmap.0.8 Image[14][0]=texture-lightmap.0.9 |
![]() texture-lightmap.png
The grey values correspond to the brightness distribution on the map. The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of coast
# these images define the beach transition Obj=ground Name=ShoreTrans Image[0][0]=texture-shore.0.0 Image[1][0]=texture-shore.0.1 Image[2][0]=texture-shore.0.2 Image[3][0]=texture-shore.0.3 |
![]() texture-shore.png
the colours correspond to water beach land The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of texture transitions
# these images define the slope transition Obj=ground Name=SlopeTrans Image[0][0]=texture-slope.0.0 Image[1][0]=texture-slope.0.1 Image[2][0]=texture-slope.0.2 Image[3][0]=texture-slope.0.3 |
![]() texture-slope.png
the colours show lower level upper level The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of textures
Obj=ground Name=ClimateTexture # water # Wasser Image[0][0]=texturen.0.0 # beach/desert # Strand/Wüste Image[1][0]=texturen.0.1 # tropic - Tropen Image[2][0]=texturen.0.2 # mediterran # Mittelmeerklima Image[3][0]=texturen.0.3 # temperate grass # gemäßigtes Klima Image[4][0]=texturen.0.4 # tundra # Tundra Image[5][0]=texturen.0.5 # rocky/barren # Alpines Klima/Bergklima Image[6][0]=texturen.0.6 # snow # Schnee Image[7][0]=texturen.0.7 |
![]() texturen.png
upper line: water, beach/desert, tropics, mediterranean, temperate, tundra, alpine, snow lower line: graphics for the water depths and map edge The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of water depths Obj=ground Name=Water Image[0][0]=texturen.1.0 Image[1][0]=texturen.1.0 Image[2][0]=texturen.1.1 Image[3][0]=texturen.1.2 Image[4][0]=texturen.1.3 Image[5][0]=texturen.1.4 Definition of map edge Obj=ground Name=Outside # hangtyp * animation Image[0][0]=texturen.1.0from version > 0.102.2.2 (r3621): From this version onwards the copyright field will be shown while the pakset is being loaded. In this field, the name of the pakset and its version number should be stored. |
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Definition of map grid
Obj=ground Name=Borders # backpart (obtained by (hang&1)|((hang&12)>>1) Image[0][0]=borders.0.6 Image[1][0]=borders.0.2 Image[2][0]=borders.0.3 Image[3][0]=borders.0.4 Image[4][0]=borders.0.5 Image[5][0]=borders.0.1 Image[6][0]=borders.0.0 Image[7][0]=borders.0.7 |
![]() borders.png
The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of cursor frame
Obj=ground Name=Marker # the front part (obtained by hang&7) for signle slopes Image[0][0]=Marker.0.6 Image[1][0]=Marker.0.1 Image[2][0]=Marker.0.4 Image[3][0]=Marker.0.2 Image[4][0]=Marker.0.0 Image[5][0]=Marker.0.5 Image[6][0]=Marker.0.3 Image[7][0]=Marker.0.7 # backpart (obtained by (hang&1)|((hang&12)>>1) Image[8][0]=Marker.1.6 Image[9][0]=Marker.1.2 Image[10][0]=Marker.1.3 Image[11][0]=Marker.1.4 Image[12][0]=Marker.1.5 Image[13][0]=Marker.1.1 Image[14][0]=Marker.1.0 Image[15][0]=Marker.1.7 |
![]() Marker.png
The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of slope fences
Obj=ground Name=Fence # Natural fence # Zäune unbebaute Felder Image[0][0]=fences.0.0 Image[1][0]=fences.0.1 Image[2][0]=fences.0.2 # building fence # Zäune bebaute Feldern Image[3][0]=fences.1.0 Image[4][0]=fences.1.1 Image[5][0]=fences.1.2 |
![]() fences.png
The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
Definition of slope walls
Walls farmed fields Obj=ground Name=Basement # West Image[0][0]=- Image[1][0]=ls-brickslope.0.0 Image[2][0]=- Image[3][0]=ls-brickslope.0.1 Image[4][0]=ls-brickslope.0.2 Image[5][0]=ls-brickslope.0.3 Image[6][0]=- Image[7][0]=ls-brickslope.0.4 Image[8][0]=ls-brickslope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-brickslope.1.0 Image[13][0]=- Image[14][0]=ls-brickslope.1.1 Image[15][0]=ls-brickslope.1.2 Image[16][0]=ls-brickslope.1.3 Image[17][0]=- Image[18][0]=ls-brickslope.1.4 Image[19][0]=ls-brickslope.1.7 Image[20][0]=- Image[21][0]=- |
![]() ls-brickslope
![]() ls-slope
The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly. |
if vacant fields build with mortar Obj=ground Name=Slopes # West Image[0][0]=- Image[1][0]=ls-slope.0.0 Image[2][0]=- Image[3][0]=ls-slope.0.1 Image[4][0]=ls-slope.0.2 Image[5][0]=ls-slope.0.3 Image[6][0]=- Image[7][0]=ls-slope.0.4 Image[8][0]=ls-slope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-slope.1.0 Image[13][0]=- Image[14][0]=ls-slope.1.1 Image[15][0]=ls-slope.1.2 Image[16][0]=ls-slope.1.3 Image[17][0]=- Image[18][0]=ls-slope.1.4 Image[19][0]=ls-slope.1.7 Image[20][0]=- Image[21][0]=- |
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