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Ground parameters ( vers. 0.99.xx - 0.112.xx )



The parameters of Ground objectslink

Simutrans Version 0.99.xx

ground_32.zip (24.47 Kb) contains the source files of the objects on this page

Definition of basic groundlink


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Obj=ground Name=LightTexture Image[0][0]=texture-lightmap.0.14 Image[1][0]=texture-lightmap.0.6 Image[2][0]=texture-lightmap.0.7 Image[3][0]=texture-lightmap.0.2 Image[4][0]=texture-lightmap.0.4 Image[5][0]=texture-lightmap.0.11 Image[6][0]=texture-lightmap.0.3 Image[7][0]=texture-lightmap.0.12 Image[8][0]=texture-lightmap.0.5 Image[9][0]=texture-lightmap.0.1 Image[10][0]=texture-lightmap.0.13 Image[11][0]=texture-lightmap.0.10 Image[12][0]=texture-lightmap.0.0 Image[13][0]=texture-lightmap.0.8 Image[14][0]=texture-lightmap.0.9

texture-lightmap.png
texture-lightmap.png

The grey values correspond to the brightness distribution on the map.

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of coastlink


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# these images define the beach transition Obj=ground Name=ShoreTrans Image[0][0]=texture-shore.0.0 Image[1][0]=texture-shore.0.1 Image[2][0]=texture-shore.0.2 Image[3][0]=texture-shore.0.3

texture-shore.png
texture-shore.png

the colours correspond to water beach land

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of texture transitionslink


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# these images define the slope transition Obj=ground Name=SlopeTrans Image[0][0]=texture-slope.0.0 Image[1][0]=texture-slope.0.1 Image[2][0]=texture-slope.0.2 Image[3][0]=texture-slope.0.3

texture-slope.png
texture-slope.png

the colours show lower level upper level

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of textureslink


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Obj=ground Name=ClimateTexture # water # Wasser Image[0][0]=texturen.0.0 # beach/desert # Strand/Wüste Image[1][0]=texturen.0.1 # tropic - Tropen Image[2][0]=texturen.0.2 # mediterran # Mittelmeerklima Image[3][0]=texturen.0.3 # temperate grass # gemäßigtes Klima Image[4][0]=texturen.0.4 # tundra # Tundra Image[5][0]=texturen.0.5 # rocky/barren # Alpines Klima/Bergklima Image[6][0]=texturen.0.6 # snow # Schnee Image[7][0]=texturen.0.7

texturen.png
texturen.png

upper line: water, beach/desert, tropics, mediterranean, temperate, tundra, alpine, snow

lower line: graphics for the water depths and map edge

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
Definition of water depths

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Obj=ground Name=Water Image[0][0]=texturen.1.0 Image[1][0]=texturen.1.0 Image[2][0]=texturen.1.1 Image[3][0]=texturen.1.2 Image[4][0]=texturen.1.3 Image[5][0]=texturen.1.4

Definition of map edge

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Obj=ground Name=Outside # hangtyp * animation Image[0][0]=texturen.1.0
from version > 0.102.2.2 (r3621):
From this version onwards the copyright field will be shown while the pakset is being loaded.
In this field, the name of the pakset and its version number should be stored.

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Definition of map gridlink


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Obj=ground Name=Borders # backpart (obtained by (hang&1)|((hang&12)>>1) Image[0][0]=borders.0.6 Image[1][0]=borders.0.2 Image[2][0]=borders.0.3 Image[3][0]=borders.0.4 Image[4][0]=borders.0.5 Image[5][0]=borders.0.1 Image[6][0]=borders.0.0 Image[7][0]=borders.0.7

borders.png
borders.png

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of cursor framelink


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Obj=ground Name=Marker # the front part (obtained by hang&7) for signle slopes Image[0][0]=Marker.0.6 Image[1][0]=Marker.0.1 Image[2][0]=Marker.0.4 Image[3][0]=Marker.0.2 Image[4][0]=Marker.0.0 Image[5][0]=Marker.0.5 Image[6][0]=Marker.0.3 Image[7][0]=Marker.0.7 # backpart (obtained by (hang&1)|((hang&12)>>1) Image[8][0]=Marker.1.6 Image[9][0]=Marker.1.2 Image[10][0]=Marker.1.3 Image[11][0]=Marker.1.4 Image[12][0]=Marker.1.5 Image[13][0]=Marker.1.1 Image[14][0]=Marker.1.0 Image[15][0]=Marker.1.7

Marker.png
Marker.png

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of slope fenceslink


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Obj=ground Name=Fence # Natural fence # Zäune unbebaute Felder Image[0][0]=fences.0.0 Image[1][0]=fences.0.1 Image[2][0]=fences.0.2 # building fence # Zäune bebaute Feldern Image[3][0]=fences.1.0 Image[4][0]=fences.1.1 Image[5][0]=fences.1.2

fences.png
fences.png

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
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Definition of slope wallslink


Walls farmed fields

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Obj=ground Name=Basement # West Image[0][0]=- Image[1][0]=ls-brickslope.0.0 Image[2][0]=- Image[3][0]=ls-brickslope.0.1 Image[4][0]=ls-brickslope.0.2 Image[5][0]=ls-brickslope.0.3 Image[6][0]=- Image[7][0]=ls-brickslope.0.4 Image[8][0]=ls-brickslope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-brickslope.1.0 Image[13][0]=- Image[14][0]=ls-brickslope.1.1 Image[15][0]=ls-brickslope.1.2 Image[16][0]=ls-brickslope.1.3 Image[17][0]=- Image[18][0]=ls-brickslope.1.4 Image[19][0]=ls-brickslope.1.7 Image[20][0]=- Image[21][0]=-

ls-brickslope
ls-brickslope

ls-slope
ls-slope

The graphic arts are in the format 32x32 pixels. For other dimensions, the size must be adapted accordingly.
if vacant fields build with mortar

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Obj=ground Name=Slopes # West Image[0][0]=- Image[1][0]=ls-slope.0.0 Image[2][0]=- Image[3][0]=ls-slope.0.1 Image[4][0]=ls-slope.0.2 Image[5][0]=ls-slope.0.3 Image[6][0]=- Image[7][0]=ls-slope.0.4 Image[8][0]=ls-slope.0.7 Image[9][0]=- Image[10][0]=- # North Image[11][0]=- Image[12][0]=ls-slope.1.0 Image[13][0]=- Image[14][0]=ls-slope.1.1 Image[15][0]=ls-slope.1.2 Image[16][0]=ls-slope.1.3 Image[17][0]=- Image[18][0]=ls-slope.1.4 Image[19][0]=ls-slope.1.7 Image[20][0]=- Image[21][0]=-
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Zu dieser Seite haben beigesteuert: Frank , IgorEliezer und system .
Seite zuletzt geändert: am Donnerstag Mai 11, 2017 22:05:40 GMT-0000 von Frank.

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